While the environments are pretty, the cannon-fodder will become tiresome. Regardless, the controls and combat still feel tight and hopefully the minor issues are ironed-out soon. Auto-lock missiles often react wonky as well, homing-in on targets that are not in view or intended. Remapping controls is still a work-in-progress and didn’t function correctly during our preview build. Still, it’s understandable with the limited options a controller provides. There is a slight issue with rolling the ship using a standard controller, having to hold-down the right-stick to activate, the axis feels clunky. Movement feels smoother than ever, boosting in and out to avoid slow-moving projectiles and knowing how to manoeuvre through tight corridors like flying through the Death Star is almost flawless. One minor complaint of the current build is there are no values given to health bars, so you don’t know which nanobot healing items to use relevant to your current hull hit points. Many of the same combat mechanics return each ship has two primary weapons, two auxiliary weapons like missiles or mines, two skills that help with defence or offence, and energy shields and kinesthetics shields that protect the overall hull integrity. Despite the main protagonist being a bit of an empty shell, the rest of the supporting cast and the gameplay more than makes up for the bland hero.ĮVERSPACE is all about dogfighting in space – and it nails it. Players step into Adam’s shoes, a recently hunted clone with a “ can-do” attitude who belongs to a large space conglomerate. Admittedly, the voice acting isn’t entirely complete in this preview, and placeholder narration covers most of the cutscenes after a few hours of game time. Lastly, Kickstarter backers will get access to the demo on Steam this year after a successful campaign.The game features excellent voice acting and comic-book style cutscenes that drive and build these personalities and stories. Of course, we still have a lot of our own ideas to add to the basic game: from New Game+ to giant space monsters, so we’re excited to see how many of these stretch goals our community will unlock.” ![]() “We are returning to Kickstarter to give our biggest fans the opportunity to be involved and influence the development of the game at an early stage. Michael Schade, CEO and co-founder of ROCKFISH Games, said: Rubin has worked in other triple-A games such as Destiny, Assassin’s Creed II, and The Walking Dead. ![]() ROCKFISH Games is working with creative minds such as Joshua Rubin. EVERSPACE 2 not only creates a powerful gaming experience, but also one that is visually impressive in the beautiful infinity of space where breathtaking cinematic scenery invites – encourages – exploration. Soon the player discovers what it means to evolve from a former military clone to a truly real person. As one of the surviving clone pilots, the player will have to face the remnants of his past the cloning program has been canceled, the colonial authorities have placed a bounty on him. The story of EVERSPACE 2 continues from its successful predecessor. As such, it will present fast-paced space combat in the well-known EVERSPACE style. ![]() Despite all the innovations, though, EVERSPACE 2 remains true to its space shooter core. Thanks to the expanded perks and a brand new class-based player ship system with dozens of models, players can also fully customize their spaceship to their individual playing style with weapons, plating, and equipment, similar to classic RPG character development. ![]() Furthermore, the game will have classic RPG elements and extended storytelling. Instead of the previous roguelike game mechanics, the focus in EVERSPACE 2 will be on open-world gameplay. Moreover, the campaign will end on November 4th.ĮVERSPACE 2 promises to completely surpass its predecessor in both quality and scope. The Kickstarter campaign for this new open-world space shooter started today with a base funding goal of 450,000 EUR (493,000 USD). Rockfish has launched the Kickstarter campaign for EVERSPACE 2.
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